Objectives

  • Explain what reverb is and how it simulates the natural reflections of sound in various environments.
  • Describe different types of reverb (e.g., plate, spring, hall, room) and their characteristic sounds and applications in audio mixing.
  • Demonstrate the ability to use reverb settings to enhance the spatial quality of individual tracks and the overall mix, including adjusting parameters such as decay time, pre-delay, and room size.
  • Explain what delay is and how it creates an echo effect by repeating the audio signal at specified intervals.
  • Describe different types of delay (e.g., slapback, tape, digital, analog) and their uses in creating depth and rhythm in a mix.
  • Demonstrate the ability to use delay settings to add depth, space, and rhythmic interest to individual tracks and the overall mix, including adjusting parameters such as delay time, feedback, and wet/dry mix.
Zuletzt geändert: Dienstag, 11. Februar 2025, 14:49